Modeling A Sci Fi Dreadnought Character With 3Ds Max

Posted in: Tutorials | By: AD-TEAMSSS | 22-08-2022, 14:25 | 0 Comments
22
August
2022

Last updated 2/2019MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 5.46 GB | Duration: 7h 1m

Learn to Model a weaponized Dreadnought Mech for Games or Animation

What you'll learn
Students will learn to create and understand custom shortcuts and the advantages to utilizing them
Students will learn to explore a variety of techniques to create a moderately polygon-heavy mesh
Students will be able to use shortcuts to make a more efficient workflow.



Requirements
Students need to be familiar with 3ds Max so that they can understand the parameters of custom shortcuts and modeling
Description
Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn't spending an overly long amount of creating meshes. A smart workflow can become your best friend as well as something you'll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding methodologies helps you to understand when best to use shortcuts and how to use them efficiently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and this course is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edge loops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh.More about the Instructor:Having 25 years of experience in the video game development/entertainment arenas, Stephen G. Wells is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything, he enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.

Overview

Section 1: Interface and 3ds Max Basics

Lecture 1 Source files here!

Lecture 2 Introduction

Lecture 3 Interface and Custom UI

Lecture 4 Shortcuts and B Modeling

Lecture 5 Creating the Grill

Lecture 6 Booleans and Neck Work

Lecture 7 Creating the Skull

Section 2: Booleans, Splines, Shells, and Details

Lecture 8 Introduction

Lecture 9 The Upper Body and Arm Socket

Lecture 10 Instancing the Upper Arm

Lecture 11 Boolean the Forward Exhaust Ports

Lecture 12 Using Splines to Create the Shoulders

Lecture 13 Shelling and Adding Screws and Spikes

Section 3: Expanding on the Modeled Details

Lecture 14 Introduction

Lecture 15 Creating the Hip Joint

Lecture 16 Creating Legs Bones and Booleans

Lecture 17 Fixing the Upper Leg

Lecture 18 Finishing the Shin

Lecture 19 Toes with Splines

Lecture 20 Finishing Toes and the Foot

Section 4: Refining the Legs, Arms, Back, and Shoulders

Lecture 21 Introduction

Lecture 22 Doubling the Leg to be the Arm

Lecture 23 Building the Inner Supports

Lecture 24 Finishing the Supports for the Spine

Lecture 25 Creating the Backpack and Ammo Drum

Lecture 26 Adjusting the Shoulders to Hinge the Backpack

Section 5: Refining the Weapons and Setting Asset Normals

Lecture 27 Introduction

Lecture 28 Creating the Exhausts with Insetting

Lecture 29 Starting the Gun with Edge Extrusion

Lecture 30 Finishing the Gun and Scaling the Bullet

Lecture 31 Creating the Ammo Band and Refining Elements

Lecture 32 Bullets Following a Path and Spline Hoses

Lecture 33 Face Weighted Normals

Lecture 34 Bonus Lecture: Further Learning with 3dmotive

Intermediate students who want to use a variety of methodologies to create a mechanical monstrosity

HomePage:
[url]Https://anonymz.com/https://www.udemy.com/course/3dmotive-modeling-a-sci-fi-dreadnought-character-with-3ds-max/[/url]




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