Learn To Build Wood Shaders With Substance Designer

Posted in: Tutorials | By: AD-TEAMSSS | 22-08-2022, 14:21 | 0 Comments
22
August
2022

Last updated 7/2017MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 1.78 GB | Duration: 4h 23m

Learn how to create a procedural wood texture in substance designer

What you'll learn
Create wood in Substance Designer
Properly create textures using the PBR workflow
Make a procedural texture in Substance
Render a texture in Marmoset Toolbag 3
Requirements
Students will need access to Substance designer and Marmoset toolbag 3
Adobe Photoshop or a similar image editing program
Description
In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer.


To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and b working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There's a lot of Substance goodness to absorb here, so don't miss this one!
More about the Instructor
l Sleegers is 20 years old and originally from The Netherlands, currently located in the UK. He's a 3d environment artist working in the game industry and has worked for companies like Playground Games and ubisoft with so far one announced title on his name named: Forza Horizon 3 with another title on the way. He's a self taught artist who on one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.

Overview

Section 1: Introduction to the Basics of our Shader

Lecture 1 Source files here!

Lecture 2 Introduction

Lecture 3 B Creating the Height map

Lecture 4 Tweaking Textures for the Height map

Lecture 5 Building More of the Height map Network

Lecture 6 Optimizing the Height map

Lecture 7 Starting the Base Color

Lecture 8 Building the Base Color Network

Lecture 9 Tweaking the Base Color Nodes

Lecture 10 Starting the Roughness Map

Lecture 11 Adding the Finishing Touches

Section 2: Refining and Polishing our Shader

Lecture 12 Introduction

Lecture 13 Starting the Paint Normal Map

Lecture 14 Finishing the Paint Normal Map

Lecture 15 Starting the Paint Diffuse Map

Lecture 16 Finishing the Paint Diffuse Map

Lecture 17 Creating the Procedural Workflow

Lecture 18 B with the Final Bark Polish

Lecture 19 Finish the Final Polish

Lecture 20 Bonus Lecture: Further Learning with 3dmotive

Anyone that already has a basic understanding of substance designer and the PBR texturing workflow,Anyone who wants to have a more in-depth knowledge of texture creation in Substance Designer

HomePage:
[url]Https://anonymz.com/https://www.udemy.com/course/3dmotive-learn-to-build-wood-shaders-with-substance-designer/[/url]




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