THE FOUNDRY MODO V13.2V1 (WIN64 MACOSX64 & LINUX64)-XFORCE

Posted in: Softwares / Windows / MacOSX / Linux | By: 0dayhome | 8-11-2019, 14:16 | 0 Comments
08
November
2019
THE_FOUNDRY_MODO_V13.2V1_WIN64-XFORCE | 860 MB
THE_FOUNDRY_MODO_V13.2V1_MACOSX64-XFORCE | 861 MB
THE_FOUNDRY_MODO_V13.2V1_LNX64-XFORCE | 902 MB

MODO is your starting point for creative exploration. Whether you’re creating addictive real-time experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO’s artist-friendly tools let you iterate freely to realize your ideas’ full creative potential.

Modo features:

Modeling
Modo® offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality.

UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and-unlike some other 3D content creation tools-integrates fully with modeling and selection workflows.

Sculpting
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed.

Shading
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.

Rendering
Enjoy photorealistic rendering at amazing speeds and limitless resolutions-even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality.

Baking
Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.

Rigging
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.

Animation
Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges.

Effects
Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time.

Hair and Fur
Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.
and more...

Key features for Modo 12.0 include:

glTF Export to Facebook
Developed in conjunction with Facebook's new ‘3D Posts’ functionality, artists can now create 3D objects in Modo and then share them on the Facebook News Feed. This technology presents artists with a unique opportunity to create more engaging and compelling content.

Mesh Paint Refinements
The tool has been brought up-to-date and enhanced, allowing you to quickly bash out models and environments faster. You can now paint random presets, utilize asset libraries in new and exciting ways, and the array paint modes give you greater control when painting more ordered collections of objects.

MeshFusion Surface Strips
MeshFusion is significantly enhanced with Surface Strips, an innovative new feature that works by allowing the creation of strip geometry or topology lying flush on any Fusion Item surface, providing a wide range of opportunities for Post-Fusion modeling with Procedural operations or direct modeling of the Fusion Output Mesh.

Modeling and Design Creation Enhancements
The Jitter tool has new options to randomise the position, scale and rotation of connected geometry within a single Item. It also works with connected selections, allowing you to quickly add subtle realism in situations where previously it would have been difficult. A new tool handle has been added to the Vertex Slide tool, giving you greater control when tweaking the position of vertices in a mesh.

New Procedural Mesh Operations
Export triangulated models in a non-destructive manner, manipulate replicated geometry using procedural modeling tools, and modulate the shape of an item falloff via the Mini Graph Editor, for a wider array of effects when rigging or procedural modelling. The new Falloff Operator lets you drive Mesh Operation Falloffs via a range of scene and geometric parameters.

Ocean Quigley, Creative Director at Facebook, commented: Modo 12.0 creates an exciting new way to share 3D content on Facebook. It presents artists and advertisers with a unique opportunity to create more engaging content. We look forward to seeing the collaboration with Foundry continue to grow as more people use 3D posts to share their creativity and products on Facebook.

Shane Griffith, Senior Product Manager at Foundry, commented: "We’re delighted to announce the release of the Modo 12 Series, which includes a host of new features for 3D artists to get excited about. From games developers, to product and marketing designers, the Modo 12 Series will help artists to continue pushing the boundaries of 3D design."

Other key features for this release include a Cloud Assets and Foundry Share Site for creating, sharing and downloading preset assets, UV tools and workflow refinements, and rendering.

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